About Us
We don’t have a big office or a hundred employees, just a small group of artists who care deeply about good work, and about working well with others.

What We Do
We help studios bring their ideas to life through detailed, production-ready 3D art.
Characters, environments, hero sculpts or background props, we fit into your pipeline, not the other way around.
Whether you're building a game, a film, or a figurine, we aim to make things easier, lighter, and better.

How We Work
Algawa is fully remote, split between multiple countries .
That gives us flexibility, time-zone coverage, and the ability to scale with your needs.
We’re not a factory. We communicate clearly, adapt fast, and deliver with care, whether it’s a single asset or an entire library.
Our Timeline
We’re a young studio, but each year has shaped us a bit more. Here’s how it all started:
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2022
Algawa is founded by Arthur Praden former character artist at Ubisoft Montpellier.
At first, it’s just a personal freelance structure, a way to organize independent work more clearly. -
2023
-The vision grows: Algawa starts to become more than a solo activity.
-We begin collaborating with Alteys on collectible sculpts, over 80 figurines delivered at this point. -
2024
-We sculpt a large-scale Sauron figurine for Altaya, in collaboration with Alteys and Weta Workshop.
-We start working on Rematch with Sloclap, designing modular characters for their PvP game. -
2025
-Rematch launches and we wrap up our contribution to the project.
-We begin working on an unannounced animated series, contributing stylized 3D character work.
Let's Talk
Got a project in mind?
Whether it’s a game, a short film or a new figurine, we’d love to hear about it.
We’re a small, passionate team who care about good art and smooth production.
No pressure, just reach out and let’s see if we’re a good fit.